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Saturday, January 24, 2026

Palworld lead hits back at claims Pocketpair "dgaf" about its survival hit, jokes "we should drop 1.0 right now, add loot boxes, disable singleplayer, online only then shut it down in 12 months"

Palworld lead hits back at claims Pocketpair "dgaf" about its survival hit, jokes "we should drop 1.0 right now, add loot boxes, disable singleplayer, online only then shut it down in 12 months"

Palworld's famously outspoken publishing lead John "Bucky" Buckley has responded to those accusing Pocketpair of abandoning its popular open-world survival crafting game, arguing that the updates released and planned in the two years the game's been in early access prove those claims wrong.

Over on Twitter, where Bucky likes to share his musings on all sorts of industry issues, the developer quote-tweeted someone claiming Pocketpair "dgaf" about Palworld anymore and that it's become "quite obvious" after two years in early access.

"True, two free collabs, two unreleased spin-offs, plus still in early access (read: boogeyman mode) because we are fixing and patching issues," Bucky shot back. "We definitely 'dgaf'!

"We should drop 1.0 right now, add loot boxes, disable singleplayer, online only then shut it down in 12 months," Bucky joked.

Considering Pocketpair just celebrated two years of Palworld with a 1.0 update tease, which Bucky said will be the game's biggest yet - and with Pocketpair recently inviting Epic for a Fortnite collab - it's definitely pretty hard to defend the position that the studio doesn't care about the game.

That said, the concerns are valid considering Pocketpair's Craftopia, which released into early access in 2020, still hasn't released its 1.0 update and there's a good chance it never will with Palworld seemingly being Pocketpair's primary focus at the moment.

Palworld dev Pocketpair won't hire anyone with no Steam playtime, CEO explains: "If an applicant's number of Steam games played is 0, we will, in principle, pass them on"



Author: jordan.gerblick@futurenet.com (Jordan Gerblick)

* This article was originally published here

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